Friday, 6 January 2017

More Than Meets the Eye



IDW Publishing's episodic Star Trek style Transformers comic, More Than Meets the Eye has fundamentally altered how I look at graphic novels in terms of both writing and illustration. Written by James Roberts and illustrated primarily by Alex Milne, it tells the tale of a large band of misfits coping with living in a post-war society, when war is what has defined four million years of their existence. We mainly follow the crew of the starship The Lost Light as they venture into space in search of the mythical Knights of Cybertron, who they believe will aid their fractured society and explain the meaning of being.
Pretty heavy stuff for a bunch of characters initially invented to sell toys to kids in the 80s.

The story arcs deal with how people deal with post-traumatic stress disorder, how factions in a war can be perceived differently by one who spends the entire time unconscious and misses everything, and the different understanding of what it means to be responsible for the lives of others. Roberts and Milne utilise self referential, dry comedy to explore these themes in a relatable, engaging way.
Image result for mtmte rodimus

The main reason this comic has been so influential to the way I think about character and story is that the artist and writer have developed this diverse cast of people from nothing more than a blocky drawing of a robot with some doors hanging off it created in 1983. The cast of the story largely focuses on smaller, more obscure characters from Transformers history, in an effort to give them a story to tell and give some individuality to a character who had no real description beyond "good guy" or "bad guy" before. This appreciation of history and the subculture is the strength of the stories and the designs, redeveloping simple ideas into complex and memorable ones.

When most people think of Transformers, they think of terribly written, horribly shot, almost objectively terrible films that give everyone a headache but still somehow make a billion dollars.
The precise nature of More Than Meets the Eye is to get away from this stigma, by using colourful, realistic personalities to light up these unique and iconic designs.

Later in the story, the focus shifts to big baddie Megatron (who you'll remember as a big growling pile of CGI nothingness in the movies), as he defects from his own cause to join and become the captain of The Lost Light. With this, Roberts and Milne draw parallels between Megatron's faction, The Decepticons, and concepts of socialism and radical Marxism. The initial outset of Decepticonism is to bring the working class to the awareness of the corruption of the ruling class, and tell them they are not tied to a single function in society based on what they transform into. This is a metaphor for working classes being forced into their place over generations in the real world by factors like lack of opportunity, exclusivity of certain professions, family, money etc. Roberts refers to Megatron's journey from idealistic youth to violent warlord as a transition from idealistic Communism to totalitarianism that has consumed so many in our world.

Roberts explains in an interview with the Guardian:  “In More Than Meets the Eye, I explored the idea that, millions of years ago, the Transformers existed in a system with a ‘functionist’ doctrine – meaning the thing you turn into determines your status. The more commonplace a device you became, the fewer privileges you had.” An extension of this doctrine in the story is that once a certain shape/device is made redundant, any Transformers that happen to change into one of these things is also made redundant and cast aside by society. This parallels how a lot of governments disregard the disabled and the elderly, if they don't serve a function then they aren't of any use.

All these elements of the story of this comic have really opened my eyes to the vast possibility of storytelling through this medium, and the audience it can reach. Any teenager who thinks Bumblebee is cool could pick issue #1 of this title up with that in mind and by issue #10 be embroiled in the thought processes of what it means to exist in peacetime when you were crafted specifically for war, or how a dictator comes back from the edge to realise his mistakes and reassess his core values. That same kid could have forgotten about the flashy yellow car advert that is the film version of Bumblebee and could be relating to the mouthy yet insecure bar owner Swerve:
Image result for mtmte swerve















the neurotic and naïve Tailgate,











hot shot captain with everything to prove, Rodimus,



















strong willed and talented female mechanic Nautica,



















stubborn couple with real love for one another, Chromedome and Rewind,

or any number of characters available to latch onto and learn from.

And this is the reason this comic has changed how I think about comics. None of those characters have appeared in the movies, there is little to no brand recognition with most of them and the general public, and yet Roberts and Milne have taken them and lifted them beyond a cartoon truck or a toy, and given a diverse cast for a diverse audience to relate to. Promoting same sex relationships, equality for women, self confidence and endurance for teenagers and young adults in todays world is incredibly important and something I believe I should be doing in my practice. Equally, making younger audiences aware of social and political issues through comparison and metaphor has been an essential part of comic books since their conception. As James Roberts puts it: “People say there’s no place for politics in comics, but comics have been political from the start. If you don’t think X-Men has been telling a story about marginalisation and ostracisation for the past 50 years, you’ve been reading a different title to me.”




Sunday, 13 November 2016

TFNation Convention

I went to my first proper convention in the summer, and it was a great experience in meeting like minded people and just being in a space dedicated to a whole groups interests and passion. I didn't really understand the relevance of it in terms of my practice before, but since going to ThoughtBubble and my experience there, I thought that this convention really did prepare me for that energy beforehand.
Image result for tfnation 2016

TFNation is a Transformers based convention, and while I was there I met Nick Roche and James Roberts, who are two of my favourite comic writers and worked on one of my favourite books ever, Last Stand of the Wreckers:
Image result for last stand of the wreckers
It was great to get a chance to talk to them briefly about how they come up with ideas for characters and narrative, as its a creative process I'm trying to get my head around.
I also went to a panel with Alex Milne, the artist who illustrates More Than Meets the Eye, a series I really enjoy. That was a great experience as he made an improvised comic on the spot going off nothing but audience suggestion, which made for a really funny and dynamic set of sketches at the end.
Because I've always been the only person I know who's into this kind of thing, it was really great to suddenly be in a massive hotel with hundreds of other people who felt the same, and there was this shared experience between everyone there.
I also bought a metric ton of retro toys.

Thursday, 10 November 2016

Study Task 2 - The Creative Industries


  • Publishing & Book Design

  • Editorial & Reportage
    Editorial work is something i was not familiar with or confident with at all before starting the course last year, but since then I feel my understanding and skill at adapting to different perspectives/stories for editorial work have improved, and I find editorial work intriguing and stimulating. Also, my context of practice work this year will be fuelled by historical examples of editorial and reportage work, so my visual responses will likely be influenced by this method of working. 



















  • Character & Narrative
    I think that character and narrative are the main strengths within my practice as I really enjoy drawing figures and faces, as I feel they are great mediums through which to express feeling and meaning. This has always been the foundation of my work and I aim to keep improving and developing my practice to ensure my work in the future has a strong base and I can adapt to various opportunities, challenges and briefs. 




















  • Product & Packaging

  • Retail & Merchandise

  • Object & Environment

  • Advertising & Promotion

Sunday, 6 November 2016

Thought(s) Bubble

My favourite get from Thought Bubble: a print of this adult Finn by Mister Hope.

Thought Bubble was amazing! I didn't know what to expect at all, having lived in Leeds forever and never having gone before, I didn't expect it to be as massive and as varied as it was. I loved the energy of the huge rooms with like minded people just sharing the whole experience of drawing weird stuff for a living.
It really gave me a lot of confidence in terms of the industry too, as it was so open and welcoming to hundreds of different styles, methods, products and people that it felt like there was a place for everyone there.
I mainly bought prints and spoke to artists whose work focused on character and colour, as these are things I'm beginning to explore a lot more at Level 5. Nobody seemed too busy to talk to us, which was great because they could appreciate that they were annoying students once too. I'm really excited for next year, as we'll be in third year by then (hyperventilating) and should have a better knowledge of how it works and how to get the best out of it. I think I'll definitely go to more of the talks next year, as this time was so focused on getting into the halls and buying stuff, but I really want to hear people talk about their practice there, as there are so many different disciplines and ways of thinking about illustration.



Friday, 4 November 2016

Creative Networks - Mike Mignola

It was a real inspiration to see Mike Mignola speak last night, for a man who's worked on iconic characters like Alien and Batman and taken his ideas to Hollywood he seemed like a normal nice guy who just uses illustration to make sense of the world he's found himself in, like the rest of us here.

As my work this year especially has been influenced by a conscious move away from formulaic and mainstream comics that have driven my work in the past, it was great to see an example of someone who was inspired by comics but decided to put a different spin on that world rather than trying to fit into it. This is an attitude that's really thought provoking for me, as he repeatedly spoke of how he didn't think his work on Batman or Alien were his best, as he was restricted by the rules of pre-existing characters and audiences, and found it much more refreshing just scrapping that and having a go at his own weird ideas. That's an idea that I've been aiming for especially this year, trying to be more confident in my own ideas and stories, rather than depending on what I know can work.
Overall the talk was very interesting and unexpectedly relatable and it's helped to give me a boost by showing a real life example of someone who's let his work develop and change according to his own ideas and influences, which is reassuring for me in terms of having more faith in my own ideas and work.








Thursday, 27 October 2016

The Slug Life Chose Me

I found today bizarre, but mostly really inspiring and useful. It was amazing to see what a room full of nervous graphic designers, illustrators and animators can create together in an hour when working against a clock and with limited materials. We had to make do with what we had and compromise, and work together using skills that are unique to each of us.

I volunteered to do the music for our commercial for a slug themed theme park, not assuming me and three others would end up doing not only the music but some of the recording and basically all of the editing of the final commercial. The pressure of doing all this combined with the diminishing time frame COMBINED with the fact we had never met or spoken before and suddenly had to compose a .25 speed circus theme song in the toilet on an iPhone app to use alongside imagery of slug-men on a "slowlercoaster" (that's one of my best puns ever I hope it counts for at least one ILO), made for a stressful, productive and hilarious experience and really successful final video. We uploaded the wrong file going into the lecture but we're all confident that had it had the intended soundtrack, we definitely would have won (sorry, dog leather).

I think a lot of us definitely weren't fully engaged with this task at the very beginning as it was a bit of a challenge to start suddenly interacting with new people like a frightened Foundation student again, especially when you're talking about madness like jelly with hats and weather patterns based around sausage meat. I think this headfirst into the swimming pool approach was really useful for me, it allowed me to just not care about meeting people and talk some shit with people while unknowingly simultaneously developing ideas for projects in the back of my mind. Today helped me grasp what collaboration actually involves and it isn't as daunting as I had pictured, because all of us feel the same, there isn't just one rock hard animator ready to crush all our ideas and tell us to get out, everyone has a different thing to contribute, and therefore all of us have a hundred different things that we don't do that we can learn about. 

PPP - Study Task 1 - Progress Evaluation

5 Things you have learned so far on the programme

  • Roughing and preparing/planning compositions before starting work
  • Evaluating own work and trying to assess what works & what doesn't through blogging
  • Technical skills like Adobe Illustrator, screenprinting, monoprinting, etc
  • The importance of development of ideas before going ahead
  • How best to manage time & balance multiple modules at once
5 Things you want to know more about 
  • More practical skills - lino, animation etc 
  • Analysing others work more professionally
  • Work opportunities + networking
  • Digital skills that can further enhance work
  • Conventions & meetings 
5 Skills that you think are your skills
  • Composition
  • Some areas of linework
  • Roughing/idea generation
  • Analogue media
  • Essay body writing 
5 Things you want to improve
  • Digital work
  • Perspective within compositional work
  • Sense of narrative in my work
  • Consistency of blogging
  • Time management
5 Practitioners that demonstrate your interest in Illustration
  • Alex Milne
  • Nick Roche
  • Rebecca Sugar
  • Moebius
  • Mister Hope
  • (Bonus) Becky Sloan + Joe Pelling
5 Websites that demonstrate your interest in Illustration
  • Pinterest
  • ItsNiceThat
  • IllustrationFriday
  • Nobrow
  • Sanspants Radio